How to play

Pick Blue or Green. Every fee you pay is a point for your team. At the end of the week, the team that held the lead the longest takes the whole prize pool. That is the entire game.

The one rule that matters

The winner is not the team that leads at the end. It is the team that led the longest. A last block push can put your team in front for one minute, and it still loses to the team that held the lead for four days. Sniping the finish is worthless here. To win, you hold the lead, day after day. It is a war of attrition, not a photo finish.

How you score

Every swap on $UNG pays a 2% fee, in both directions, and all of it goes into the prize pool of the current round. Your points are the fees you actually paid. Not your volume, not your balance: what you really spent. One transaction per round picks your team, and you can switch sides between rounds, never during one.

Only trades made on the game interface score points. The router passes your address to the hook; aggregators and bots strip it. They still pay the 2% into the pool, they just never score. Their fees are won by players who did not pay them. That flow is the only money entering the game from outside, and the ratio of player to non player volume is published every round.

The settlement

A round lasts 7 days. At the end, the team with the most lead time wins, and its members split the entire pool, pro rata to their points. The losing team gets nothing.

One condition: you must still hold your tokens at settlement. Selling before the end is deserting, and a deserter collects nothing. Balances are read from a snapshot taken at settlement, so a flash loan at claim time does nothing. To score you trade, to collect you hold.

The comeback rule

Points scored while your team is behind are worth more, up to twice as much when the gap is wide. The further your side is down, the more each fee counts. A comeback is always mathematically on the table, no round is ever decided early, and there is always a reason to join the losing side.

Why cheating fails

Wash trading. Your score is the fees you paid. Faking one ETH of points costs exactly one ETH, and it lands in the pool that everyone else shares with you. You cannot pay yourself.

Sniping the end. Lead time makes the last block worthless. There is nothing to snipe.

Deserting and reclaiming. The settlement snapshot closes the door. Sell early and you are simply out.

The honest math

The prize pool is made of the players' own fees, redistributed to the winning half. Between players, over time, this is close to a zero sum game. The real edge is the non player flow: arbitrage and aggregator volume pays into a pool it can never win. When that flow is around 30% of volume, players as a group collect more than they paid. It is not huge, it is real, and it is measured in the open.

A 2% fee both ways means a round trip costs 4%. This is not a token you trade. It is a token you play with, and the price of the game is written here rather than discovered later.

What can kill it

Too few players. Under a couple hundred players, one whale decides everything and there is no game. Round 1 starts when the stands are full, not before.

Boredom. The same game 52 weeks in a row dies. Some rounds will have twists, a double pool, a stronger comeback rule. Game parameters sit behind a visible timelock with no access to the pool or anyone's funds, and that trade off is stated here plainly.

The copy pool. Anyone can spin up a pool without the hook to dodge the fee. That pool gives no points, so no player has a reason to touch it. Only bots leave, and bots never scored anyway.

You do not earn a yield.
You win the round, or you lose it.